Stock Problems/Issues Discussions related to warranty related issues and repairs, or other problems with the OEM parts and software for MINI Cooper (R50), Cabrio (R52), and Cooper S (R53) MINIs.

What should my first mod. be???

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Old Oct 20, 2005 | 02:22 PM
  #26  
Ozbone's Avatar
Ozbone
3rd Gear
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From: Maryland's Eastern Shore
Biggest improvements I've made to mine so far have to be replacing the rear sway bar and ditching the runflats
 
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Old Oct 20, 2005 | 02:38 PM
  #27  
chows4us's Avatar
chows4us
6th Gear
Joined: May 2005
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WOW, all these recommendations. While many are worthwhile, one's FIRST modifications is always:

TRUNKMONKEY!

http://www.trunkmonkey.com
 
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Old Oct 20, 2005 | 05:20 PM
  #28  
L8RG8R's Avatar
L8RG8R
2nd Gear
Joined: May 2005
Posts: 150
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From: Baltimore, MD
I am in agreement with skuzy. There is always more car than driver so learn to drive your fun new ride stock first. Learn what it can and can not do in stock form and then get into the mods. Most people start with their engine bay (i did), but if I had to do it over again I would have made some suspension mods first (springs, rear sway). Doing those two things will run you about $1k (including labor), conservatively.

Then I'd move on to the engine bay with an ECU upgrade, pulley, oil catch can,exhaust, CAI and the VGS mod (do a search for that one). You should have someone else do the pulley and exhaust since I am guessing you don't have those tools, but if you are adventurous you can do the OCC and CAI pretty easily. All in all this upgrade will cost somewhere in the $2k range depending on the suppliers you use.

I've saved the wheels and tires until last just because I can not make up my mind as to what I want. The package will probably set me back about $2k.

Bottom line is that you can keep going and going and going ,and before you know it you've dropped about 10 boxes of ziti into your MINI. But where else can you get so much enjoyment!





Originally Posted by skuzy
just my 2c.. but see'ing that u just got ur mini, id drive around in it for a couple of months before starting any modding.. that way u are able to adjust and familiarise urself with ur car, and then determine exactly what u want to 'improve' on ur car, rather than dumping money into various mods which u would have virtually no idea, what they're about, or what they do (just an assumption).

During this time i';d also do a fair bit of reading around to see what other people have done, why they've done it, and research on the parts u plan to install (rememebr they can affect ur warranty!)

The MCS as a stock car is a bloody fantastic car in terms of performance and handling, but once u get used to it , u will be looking at ways to increase its performance and handling. Thats where it gets interesting.


Cheers and g'luck
 
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Old Oct 20, 2005 | 05:40 PM
  #29  
ChiliCooperS's Avatar
ChiliCooperS
6th Gear
Joined: Dec 2004
Posts: 1,922
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From: Midwest
Originally Posted by chows4us
WOW, all these recommendations. While many are worthwhile, one's FIRST modifications is always:

TRUNKMONKEY!
http://www.trunkmonkey.com
You beat me to it! Though, technically speaking, it would be the boot monkey.

Mikey
 
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Old Oct 20, 2005 | 06:58 PM
  #30  
norm03s's Avatar
norm03s
6th Gear
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Joined: Apr 2003
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From: Ellicott City, Maryland USA
Originally Posted by MGCMAN
I gotta second Driver's school as a first mod. Followed by the pulley.
Welcome to NAM.

I third that, Drivers school. Then you will be able out drive alot of people with the Mods. how cool is that?
 
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Old Oct 20, 2005 | 10:43 PM
  #31  
zerofighter's Avatar
zerofighter
2nd Gear
Joined: May 2005
Posts: 105
Likes: 0
From: Calgary, AB Canada
Originally Posted by minihune
I'd pick my first mod to be-
Driver's school (over and over). (It helps to improve the "nut" behind the wheel).
Exactly. Mod the driver before you mod the car. Driving school is and has been the best mod ever. That too, and it's the most fun you can have with your pants on!
 
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